This is the source for my mod to add crafting of magic items to Owlcat's Pathfinder: Kingmaker CRPG.
For details, see the mod page here: https://www.nexusmods.com/pathfinderkingmaker/mods/54
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If bonded item feature is missing but the character has a bonded item (e.g. respec), revert the item and remove the buff.
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Enchantments with restrictions (such as Celestial "minimum +3") should be displayed in the UI.
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Make characters in town work from the "stash" (and their own equipment) rather than from the party inventory.
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On load, Fast Healing 1 effect from regeneration ring becomes Fast Healing 5... doesn't change GUID?
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It's possible to sell your bonded item to a merchant, and the "downgraded" version appears in your inventory, so you can re-equip it and do it again.
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Alchemist / Grenadier archetype shouldn't get Brew Potion
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After upgrading the Cloak of Sold Souls a few times its effects duplicate, I have 2 -4 penalties to con and I get +4 to necromancy spells DC
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Rebase custom items on more valuable vanilla items? E.g. increasing the enhancement bonus of a magic weapon might change to being based on the vanilla weapon with that bonus.
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Trailblazer's Helm can cast two different spells!
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Perhaps crafting projects for characters in your party should be advanced at the adventuring rate when you first enter the capital, to account things more accurately?
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Enchanting mundane belts, rings, amulets, necklaces?
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Request: Is it possible to add the option for bonus spell slots, for ring of wizardry.
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Perhaps put the "Mod disabled" text into Strings_enGB.json anyway, so it can be translated? Load manually?
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Crafting using mithral ingots, silver ingots etc. Consume like material components, reduce the required progress by say 150% of the sale price of the ingot (and can be done without having to go back to town to sell the ingot)
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Remove assumption that GUIDs are 32 characters long, given more mods with custom GUIDs are becoming available.
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In BuildCustomRecipeItemGuid, sort enchantments and remove GUIDs lexographically so blueprint is always the same.
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Add "Fabricate" custom spell to instantly do mundane crafting, and to add special materials to existing items.
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Make Robes fall under Craft Wondrous Items rather than Arms and Armor. "Monk's Robe"
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Ioun stone enchantments? Could also do as a specific item recipe, a la Bag of Holding.
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Custom "quiver" items which can contain arrows of a particular type, which modify the damage of any ranged weapons you use when they're equipped in your belt slots?
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Metamagic effects on spells
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Dragonhide is called "dragonscale". Ironwood?
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Request for https://www.d20pfsrd.com/magic-items/wondrous-items/m-p/page-of-spell-knowledge/
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Wild enchantment, which allows a druid to retain an armor's bonus when they shapeshift.
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Mighty Fists enchantment is stacking - looks like a bug in Owlcat's code
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Tabletop Amulet of Mighty Fists actually allows all relevant weapon enhancements (such as Flaming or Agile)... not sure if the engine can even do that.
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Mundane crafting - craft shields with shield spikes? Tricky, the base spiked shield blueprints are weapons...
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Craft Rod?
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In-game GUI
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Bracers of archery (lesser/greater) - requires both Craft Wondrous Items and Craft Arms and Armor
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Fortification enchantment - doesn't appear to be in the base game?
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Craft Construct? Either a build-your-own-pet, Eidolon style, or a Golem-in-a-bottle like arrangement.
there are some dragonhide equipment entities, but there doesn't seem to be any blueprints associated with them? EE_Armor_BreastplateDragonhideBlack_F 0e8cac2f5731bab47a491d68c64c687e EE_Armor_BreastplateDragonhideBlack_F EquipmentEntity Object 2786126 EE_Armor_BreastplateDragonhideBlue_F 4fda804453f14c84abe5675088143264 EE_Armor_BreastplateDragonhideBlue_F EquipmentEntity Object 2789596 EE_Armor_BreastplateDragonhideRed_F 9cbd42ee72bd9e04ab500893c2869d09 EE_Armor_BreastplateDragonhideRed_F EquipmentEntity Object 2790462 EE_Armor_BreastplateDragonhideWhite_F f668a7a4c2c7a5b459446aaed098e823 EE_Armor_BreastplateDragonhideWhite_F EquipmentEntity Object 2793650