Use the Nuklear immediate mode cross-platform GUI library in raylib.
- Since this is a header-only library, you must first define
RAYLIB_NUKLEAR_IMPLEMENTATION
in one of your.c
files...#define RAYLIB_NUKLEAR_IMPLEMENTATION
- Include the
raylib-nuklear.h
file...#include "path/to/raylib-nuklear.h"
- Use
InitNuklear(fontSize)
orInitNuklearEx(font, fontSize)
to create the nuklear context...struct nk_context *ctx = InitNuklear(10);
- Build your Nuklear GUI through the standard Nuklear API
- Update the input for the GUI using
UpdateNuklear(ctx)
- Render the context using
DrawNuklear(ctx)
- Destroy the nuklear context with
UnloadNuklear(ctx)
#define RAYLIB_NUKLEAR_IMPLEMENTATION
#include "raylib-nuklear.h"
int main() {
InitWindow(640, 480, "raylib-nuklear example");
// Create the Nuklear Context
int fontSize = 10;
struct nk_context *ctx = InitNuklear(fontSize);
while (!WindowShouldClose()) {
// Update the Nuklear context, along with input
UpdateNuklear(ctx);
// Nuklear GUI Code
// https://github.com/Immediate-Mode-UI/Nuklear/wiki/Window
if (nk_begin(ctx, "Nuklear", nk_rect(100, 100, 220, 220),
NK_WINDOW_BORDER|NK_WINDOW_MOVABLE|NK_WINDOW_CLOSABLE)) {
nk_layout_row_static(ctx, 50, 150, 1);
if (nk_button_label(ctx, "Button")) {
// Button was clicked!
}
}
nk_end(ctx);
// Render
BeginDrawing();
ClearBackground(RAYWHITE);
// Render the Nuklear GUI
DrawNuklear(ctx);
EndDrawing();
}
// De-initialize the Nuklear GUI
UnloadNuklear(ctx);
CloseWindow();
return 0;
}
struct nk_context* InitNuklear(int fontSize); // Initialize the Nuklear GUI context using raylib's font
struct nk_context* InitNuklearEx(Font font, float fontSize); // Initialize the Nuklear GUI context, with a custom font
Font LoadFontFromNuklear(int fontSize); // Loads the default Nuklear font
void UpdateNuklear(struct nk_context * ctx); // Update the input state and internal components for Nuklear
void UpdateNuklearEx(struct nk_context * ctx, float deltaTime); // Update the input state and internal components for Nuklear, with a custom frame time
void DrawNuklear(struct nk_context * ctx); // Render the Nuklear GUI on the screen
void UnloadNuklear(struct nk_context * ctx); // Deinitialize the Nuklear context
struct nk_color ColorToNuklear(Color color); // Convert a raylib Color to a Nuklear color object
struct nk_colorf ColorToNuklearF(Color color); // Convert a raylib Color to a Nuklear floating color
struct Color ColorFromNuklear(struct nk_color color); // Convert a Nuklear color to a raylib Color
struct Color ColorFromNuklearF(struct nk_colorf color); // Convert a Nuklear floating color to a raylib Color
struct Rectangle RectangleFromNuklear(struct nk_context * ctx, struct nk_rect rect); // Convert a Nuklear rectangle to a raylib Rectangle
struct nk_rect RectangleToNuklear(struct nk_context * ctx, Rectangle rect); // Convert a raylib Rectangle to a Nuklear Rectangle
struct nk_image TextureToNuklear(Texture tex); // Convert a raylib Texture to A Nuklear image
struct Texture TextureFromNuklear(struct nk_image img); // Convert a Nuklear image to a raylib Texture
struct nk_image LoadNuklearImage(const char* path); // Load a Nuklear image
void UnloadNuklearImage(struct nk_image img); // Unload a Nuklear image. And free its data
void CleanupNuklearImage(struct nk_image img); // Frees the data stored by the Nuklear image
void SetNuklearScaling(struct nk_context * ctx, float scaling); // Sets the scaling for the given Nuklear context
float GetNuklearScaling(struct nk_context * ctx); // Retrieves the scaling of the given Nuklear context
See the Nuklear API documenation for more how to use Nuklear.
There are a few other graphical user interface solutions out there for use with raylib. raygui, Nuklear, and ImGui with rlImGui, are popular choices. It's best to choose the GUI that fits your needs best. Generally, if you're unsure which GUI to use with raylib, use raygui.
Nuklear | raygui | rlImGui | |
---|---|---|---|
Only C | ✅ | ✅ | C++ |
Minimal Dependencies | ✅ | ✅ | ❌ |
Automatic Layouts | ✅ | ❌ | ✅ |
Advanced Controls | ✅ | ❌ | ✅ |
Documentation | ✅ | ❌ | ✅ |
Industry Standard | ❌ | ❌ | ✅ |
Easy to Use | ❌ | ✅ | ❌ |
While this project uses CMake, CMake is not required in order to use raylib-nuklear.
git submodule update --init
mkdir build
cd build
cmake ..
make
./example/raylib-nuklear-example
make test
raylib-nuklear is licensed under an unmodified zlib/libpng license, which is an OSI-certified, BSD-like license that allows static linking with closed source software. Check LICENSE for further details.