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Menu based color and texture Rendering using OpenGL 3.x

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OpenGL

This project implements a menu-based GUI for testing the Color Rendering and Texture Rendering in OpenGL 3.x.

Abstraction is used to make the code more cleaner and tight.

Libraries used in this project are:

GLFW

GLEW

ImGui

STBI

GLM

System using two GPU's such as NVidea/AMD , the code will be run on the Integrated Graphics by default.

To use the Dedicated GPU just paste the following MSVC code before the main() in the Application.cpp

For NVIDIA

extern "C" { __declspec(dllexport) unsigned long NvOptimusEnablement = 0x00000001; }

For AMD Radeon

extern "C" { __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1; }

Note:

Link for the GLM Library ( inside the GLM repository just copy and paste the glm file ignore other files ).

github.com/g-truc/glm

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Menu based color and texture Rendering using OpenGL 3.x

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