This project implements a menu-based GUI for testing the Color Rendering and Texture Rendering in OpenGL 3.x.
Abstraction is used to make the code more cleaner and tight.
Libraries used in this project are:
System using two GPU's such as NVidea/AMD , the code will be run on the Integrated Graphics by default.
To use the Dedicated GPU just paste the following MSVC code before the main() in the Application.cpp
extern "C" { __declspec(dllexport) unsigned long NvOptimusEnablement = 0x00000001; }
extern "C" { __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1; }
Link for the GLM Library ( inside the GLM repository just copy and paste the glm file ignore other files ).
github.com/g-truc/glm