Game hosted at https://richteaman.github.io/duck-game/
A pond with some hungry and slightly melancholy ducks. Built for Untitled Game Jam.
This game is pond simulator. Ducks swim about, looking for food and nesting opportunities. Calling this game is a bit of a stretch, but more of a prototype of an isometric web game with a 3D asset development pipeline.
Navigate to installed Blender directory, then into the python/bin directory:
./python.exe ../lib/ensurepip
./python.exe ../lib/site-packages/pip install pillow --user
- Built using Phaser 3.
- Duck models created in Blender.
- Map created in Tiled.
- Image editing in Paint.net.
- Sound editing in Audacity.
- Tilesprites from Kenney, Isometric Landscape and the Food Kit.
- Many thanks to my friends for offering their quacky voice talents.
- Duckling noises were extracted from this adorable video: https://www.youtube.com/watch?v=PC9Wyd2sBS0.
- Ambient nature noises courtesy of BurghRecords: https://www.youtube.com/watch?v=sexUXJPljH4.
blender -b duck.blend -P render.py
TODO: The following is from the React template. Something should be done with this.
In the project directory, you can run:
Runs the app in the development mode.
Open http://localhost:3000 to view it in the browser.
The page will reload if you make edits.
You will also see any lint errors in the console.
Launches the test runner in the interactive watch mode.
See the section about running tests for more information.
Builds the app for production to the build
folder.
It correctly bundles React in production mode and optimizes the build for the best performance.
The build is minified and the filenames include the hashes.
Your app is ready to be deployed!
See the section about deployment for more information.
Note: this is a one-way operation. Once you eject
, you can't go back!
If you aren't satisfied with the build tool and configuration choices, you can eject
at any time. This command will remove the single build dependency from your project.
Instead, it will copy all the configuration files and the transitive dependencies (Webpack, Babel, ESLint, etc) right into your project so you have full control over them. All of the commands except eject
will still work, but they will point to the copied scripts so you can tweak them. At this point you're on your own.
You don't have to ever use eject
. The curated feature set is suitable for small and middle deployments, and you shouldn't feel obligated to use this feature. However we understand that this tool wouldn't be useful if you couldn't customize it when you are ready for it.