LiteNetLib 0.8.3
(differences from 0.7.7.3)
- Added new NetPacketProcessor for easy serializer usage
- Added reliable disconnect with user data
- Added connection requests with user data and
OnConnectionRequest
on remote side to check incoming data and decide to reject (with reason) or accept incoming peer. - Added possibility to bind to specific ip address (IPv4 and IPv6)
- Added possibility to recycle incoming data (for low GC consumption)
- Added basic time sync things to NetPeer
- Improved and enabled merging for all cases (setting removed) (it always reduces traffic)
- Improved ping logic (more accurate and stable)
- Changed logging logic
- Improved connection/disconnection logic
- Improved speed
- Updated .netcore and .netstandard requirements to 2.0
- Unity3d specific fixes
- Tons of fixes and improvements (which I just forgot)