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High terrrain values are not rendered #1444
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Could you attach the map which is causing this issue and the coordinates where it occurs? |
Any 1024x1024 random map, and look at the top of the mountain range caused this for me..... link to my fork to fix 3fd66fe |
The editor has the same issue when u load in a 1024x1024 randomly generated map |
Yeah, but attaching a map helps us to reproduce this faster. |
Replace hard-coded max height of 60 by calculated height Fixes Return-To-The-Roots#1444
Thanks for that. Found the problem and fixed in in the client and editor |
Using the random map generator on max size caused a large black void in the terrain renderer.
void GameWorldView::CalcFxLx() seems to contain a hard cap of 60, rasing this higer fixes the issue .
GameWorldView.cpp line 615
I would raise a pull request but I don't know enough of the project to warrent why this was set to 60 in the first place, all I know is rasing this to 200 fixed my issue
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