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if the FlightCore.GetTotalThrust() returns 0 because my engines are deactivated the Flightcomputer will be crash by the calculation of the RemainingTime, only on activated Queue-View. See: http://i.imgur.com/8qWv5a2.png
And this Exception was thrown:
[Exception]: OverflowException: Outside range [MinValue,MaxValue]
System.TimeSpan.From (Double value, Int64 tickMultiplicator)
System.TimeSpan.FromSeconds (Double value)
RemoteTech.RTUtil.FormatDuration (Double duration)
RemoteTech.ManeuverCommand.get_Description ()
RemoteTech.QueueFragment.Draw ()
RemoteTech.FlightComputerWindow.Window (Int32 id)
RemoteTech.AbstractWindow.WindowPre (Int32 uid)
UnityEngine.GUILayout+LayoutedWindow.DoWindow (Int32 windowID)
UnityEngine.GUI.CallWindowDelegate (UnityEngine.WindowFunction func, Int32 id, UnityEngine.GUISkin _skin, Int32 forceRect, Single width, Single height, UnityEngine.GUIStyle style)
The text was updated successfully, but these errors were encountered:
if the FlightCore.GetTotalThrust() returns 0 because my engines are deactivated the Flightcomputer will be crash by the calculation of the RemainingTime, only on activated Queue-View. See: http://i.imgur.com/8qWv5a2.png
And this Exception was thrown:
[Exception]: OverflowException: Outside range [MinValue,MaxValue]
System.TimeSpan.From (Double value, Int64 tickMultiplicator)
System.TimeSpan.FromSeconds (Double value)
RemoteTech.RTUtil.FormatDuration (Double duration)
RemoteTech.ManeuverCommand.get_Description ()
RemoteTech.QueueFragment.Draw ()
RemoteTech.FlightComputerWindow.Window (Int32 id)
RemoteTech.AbstractWindow.WindowPre (Int32 uid)
UnityEngine.GUILayout+LayoutedWindow.DoWindow (Int32 windowID)
UnityEngine.GUI.CallWindowDelegate (UnityEngine.WindowFunction func, Int32 id, UnityEngine.GUISkin _skin, Int32 forceRect, Single width, Single height, UnityEngine.GUIStyle style)
The text was updated successfully, but these errors were encountered: