-
Notifications
You must be signed in to change notification settings - Fork 102
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Targeting active vessel also targets body it's orbiting #13
Comments
@RemoteTechnologiesGroup/owners, I believe that having dish cones apply consistently regardless of whether the target is a ship or celestial body (i.e., there is always a cone, and it is always centered on the current target) will make gameplay much more intuitive for new (and, apparently, not-so-new) players. I propose it be made a priority for version 1.5.0. |
++ for @Starstrider42's comment here. That's how I thought things worked until I started targeting planets and was very surprised to see cone indicator lines appear. |
I agree. Very important
|
Also agree, cones need to be cones all the time. |
@Starstrider42 I'll see if I can get this done this weekend. |
Merged into v1.6 |
Original issues at Cilph/RemoteTech2#173, Cilph/RemoteTech2#183.
May be rendered obsolete by #27.
kaufman-bryce wrote:
HoneyFox wrote:
The text was updated successfully, but these errors were encountered: