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This repository has been archived by the owner on Nov 1, 2023. It is now read-only.

Releases: RealIndica/RDRFSR2

Fix Artifacts

16 Jul 22:15
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Nothing changed internally, just the configuration file which should fix artifacts.

Full Changelog: v1.2...v1.3.1

Support Config File

13 Jul 14:38
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  • Merged RDR2FSR2 with CyberFSR2
  • Support external INI file

There is currently a bug where trees (especially in low light or night) have visible white pixels and I currently have no idea what the cause is as the code base is fundamentally the same.

Full Changelog: v1.2...v1.3

Vulkan Support Update

07 Jul 23:01
78bcd23
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  • Added support for Vulkan graphics API
  • Removed DirectX hooks as they are not needed

Seems to be running fine and doesn't randomly stutter in Vulkan!

Game Version : 1436.31

Full Changelog: v1.1...v1.2

Feature Update

03 Jul 18:50
5e0ad84
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  • Better method of patching GPU check and should now work on all GPUs
  • No longer need to use EnableSignatureOverride.reg

There are still obviously some bugs but they are down to PotatoOfDoom to fix as I am not familiar enough with the FSR2.0 SDK or DLSS SDK.

Simply drag and drop the contents of this zip to your RDR2 executable directory.

Game Version : 1436.31

Full Changelog: v1...v1.1

Initial Release

03 Jul 00:51
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  • Support for RDR2
  • Force load nvngx.dll

I haven't tried this on a computer with an Nvidia card. Although, if you have a DLSS supported card its best to simply use DLSS.

Full Changelog: https://github.com/RealIndica/RDRFSR2/commits/v1