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- 重构OpenGL视图旋转处理逻辑,通过预计算旋转后纹理尺寸保持宽高比 - 新增`rotatedTextureSize`函数计算旋转后的纹理尺寸 - 使用`rotationAngle`跟踪旋转角度替代直接修改变换矩阵 - 实现`adjustImageToScreen`方法在旋转后自动调整显示比例 - 修改窗口缩放逻辑,将旋转角度纳入缩放因子计算体系 - 更新README文档结构,合并重复的OpenGL界面说明 - 在文档中补充旋转问题解决方案的技术实现细节 - 移除过时的QVulkanWindow问题描述和重复的界面说明章节
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