Note: These require Python.
Adds a second classname to the entity after compiling, Useful for making point_template a preserved entity to allow it to spawn other preserved entities in Counter-Strike: Source.
Note: Requires the bsp_tool module.
FGD keyvalue:
classnameoverride(string) : "Override Classname" : : "The classname that will override when this entity spawns."
Sorts entities in the VMF file. Useful for making sure info_observer_points and info_player_teamspawns are ordered correctly in Team Fortress 2.
Note: Requires the valvevmf module.
FGD keyvalue:
entityorder(string) : "Entity Order" : : "Value that will be used to sort the entity."
Removes the light entities from the map's entity list with no name and singles them out if they have the same name. Useful for reducing the edict count at the start of the round.
Note: Requires the bsp_tool module.
Allows "SetModel" input to function by replacing it via "modelindex" method. Useful for easily setting the model of players in Counter-Strike: Source.
Note: Requires the bsp_tool, vpk and vdf module. Specify the location of "propdata.txt" file. Can be a "VPK" file. While the "propdata.txt" file is created and packed, custom model files are not packed.