Releases
v0.9.7-beta
Aiming exactly along hex edge now chooses one alternate path. [BattleMech Manual p.22]
Mech variant search box now also searches equipment, era, and other properties.
Scenario files can now be used to more quickly set up games. Try making your own!
Fixed punch attacks available for Mech after another player fired its arm weapons.
Fixed AI-controlled Mechs using torso twist while prone.
Fixed loud startup sound when joining a game that already has many Mechs.
Fixed crash in dedicated servers when an AI-controlled Mech uses jump jets.
Some improvements to AI. They are less likely to get stuck and use NARC smarter.
Increased probability of heavy woods in random map generation.
Attack resolution now skips Mechs that declared 0 weapons to fire.
Various minor UI improvements. F9-F11 toggle menus. Record sheets now show tonnage.
Tweaked some animations to look better. Mechs no longer step beneath friendlies.
When the battle ends, Betty now announces mission successful or failed.
Moved custom designs to "Mechs (Disabled)". Move them to "Mechs" to display in menu.
Defined texture data for every included stock Mech, though some could use improvement.
You can’t perform that action at this time.