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0.9.7 Beta

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@Raptor007 Raptor007 released this 11 Nov 21:56
· 1 commit to master since this release
  • Aiming exactly along hex edge now chooses one alternate path. [BattleMech Manual p.22]
  • Mech variant search box now also searches equipment, era, and other properties.
  • Scenario files can now be used to more quickly set up games. Try making your own!
  • Fixed punch attacks available for Mech after another player fired its arm weapons.
  • Fixed AI-controlled Mechs using torso twist while prone.
  • Fixed loud startup sound when joining a game that already has many Mechs.
  • Fixed crash in dedicated servers when an AI-controlled Mech uses jump jets.
  • Some improvements to AI. They are less likely to get stuck and use NARC smarter.
  • Increased probability of heavy woods in random map generation.
  • Attack resolution now skips Mechs that declared 0 weapons to fire.
  • Various minor UI improvements. F9-F11 toggle menus. Record sheets now show tonnage.
  • Tweaked some animations to look better. Mechs no longer step beneath friendlies.
  • When the battle ends, Betty now announces mission successful or failed.
  • Moved custom designs to "Mechs (Disabled)". Move them to "Mechs" to display in menu.
  • Defined texture data for every included stock Mech, though some could use improvement.