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An open-source python Qt plugin for managing & sharing 3D primitives and meshes in Maya

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Prim

An open-source python Qt plugin for managing & sharing 3D primitives and meshes in Maya

Features

Saving in-scene meshes as named primitives to .prim library

Exporting and Importing a primitive library with data from all its meshes using the .prim file format

Mesh thumbnails, with custom capture angles

Installation

Note: This version supports Maya 2023, Maya 2024, and Maya 2025

  1. Download, and unzip the latest release of Prim.zip in a location of your choosing.

  2. Adding the module to maya's environment file:

    1. Find the Maya.env file in your Maya installation.

      • Windows: C:\Users\<YourUsername>\Documents\maya\<MayaVersion>\Maya.env
      • MacOS: /Users/<YourUsernamer>/Library/Preferences/Autodesk/maya/2<MayaVersion>/Maya.env
      • Linux: /home/<YourUsername>/maya/<MayaVersion>/Maya.env
    2. Edit the Maya.env file with a text editor and add this line:

      • MAYA_MODULE_PATH = <Path to your prim installation folder>
      • Example: MAYA_MODULE_PATH = /Users/rafa/Documents/Dev/Prim
  3. Open maya's plug-in manager in Windows > Settings/Preferences > Plug-in manager

image
  1. Search for PrimPlugin.py and ONLY check Loaded. Do not check Auto load, this will duplicate icons in your shelf every time you open Maya.
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  1. Prim will be added to your Custom shelf
Screenshot 2024-08-21 at 11 58 24 AM

Contributing

This project is completely open source, meaning the community is not only allowed but encouraged to make pull requests! Feel free to contribute if there are any features you'd like to see, or any bugs needing fixes.

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An open-source python Qt plugin for managing & sharing 3D primitives and meshes in Maya

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