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Updated stencil features to match new design Fixed stencil opaque pass Added STENCIL_RW_WRITE_ALWAYS Added docs for BaseMaterial3D stencil operations Added mobile renderer support Renamed stencil rw modes Implemented property hiding for stencil fields Updated docs Apply suggestions from code review Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com> Update scene/resources/material.cpp Co-authored-by: RedMser <5117197+RedMser@users.noreply.github.com> Update servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com> Added missing cases Fixed stencil_mode autocompletion Fixed syntax highlighting of stencil_mode Added stencil support to VisualShader Added stencil support for GLES3 Changed stencil property default values in BaseMaterial3D Revert "Added stencil support for GLES3" This reverts commit c6f581b. Removed mask_uses_ref project setting Changed depth functions to better match PR godotengine#73527 Apply suggestions from code review Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com> Changed set_stencil_effect_color to pass by const ref Fixed errors
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