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Port N14 Decor (DeltaV-Station#2760)
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* Nuclear Station 14 Ports (DeltaV-Station#47)

* Nuclear Station 14 Ports (DeltaV-Station#3)

* Nuclear Station 14 Ports

Combines all PR's from old Repo into one.

* lightbulb

* yeah

* fix 1

* rsi fixes

* fix 5 trillion

* It's a fine day

* People open windows

* They leave their houses

* Just for a short while

* They walk by the grass

* And they look at the grass

* They look at the sky

---------

Co-authored-by: Icepick <122653407+Icepicked@users.noreply.github.com>

* lots of fixes, cuts

* Update meta.json

* i understand now

* oops

* bedroll sucks

* parentma

* get fixture'd

* annoyed me

* Update floors.yml

* Update floors.yml

* no graph

* remove more controversial things

* fix congraphs

* safe fix

* Update meta.json

* misc fixes

* more fixes

* billions must fix

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Co-authored-by: Aiden <aiden@djkraz.com>
Co-authored-by: Icepick <122653407+Icepicked@users.noreply.github.com>
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3 people authored Jan 27, 2025
1 parent 327325a commit 3088c7d
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12 changes: 12 additions & 0 deletions Resources/Audio/_Nuclear14/Effects/Doors/attributions.yml
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- files: ["DRS_Junk_Wall_Gate_B_Close_01.ogg", "DRS_Junk_Wall_Gate_B_Open_01.ogg",
"DRS_Metal_Bay_Door_Close_01.ogg", "DRS_Metal_Bay_Door_Open_01.ogg",
"DRS_Metal_Jail_Swing_Close_01.ogg",
"DRS_Metal_Jail_Swing_Open_01.ogg", "DRS_PodProtectron_Close_01.ogg",
"DRS_PodProtectron_Open_01.ogg",
"DRS_Vault_Door_Vertical_Close_A_01.ogg",
"DRS_Vault_Door_Vertical_Open_A_01.ogg",
"DRS_Vault_Gear_Door_Open_2D_01.ogg",
"DRS_Vault_Gear_Door_Open_3D_01.ogg"]
license: "CC-BY-NC-SA-3.0"
copyright: "Bethesda Softworks, from fallout 4. Converted from WAV to OGG. License unconfirmed Fair use?"
source: "https://www.youtube.com/watch?v=xTvducynPKQ"
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- type: entity
id: N14FloraLogBase
name: log
description: Once a tree, always a log.
abstract: true
components:
- type: Clickable
- type: InteractionOutline
- type: Sprite
noRot: true
sprite: _Nuclear14/Structures/Decoration/flora.rsi
state: tree_log
drawdepth: FloorObjects
- type: Physics
bodyType: Dynamic
- type: Fixtures
fixtures:
fix1:
shape:
!type:PhysShapeCircle
radius: 0.2
density: 2000
mask:
- TableMask
- type: Damageable
damageContainer: Inorganic
damageModifierSet: Wood
- type: MeleeSound
soundGroups:
Brute:
path: /Audio/Effects/chop.ogg
params:
variation: 0.05
- type: Destructible
thresholds:
- trigger:
!type:DamageTrigger
damage: 400
behaviors:
- !type:DoActsBehavior
acts: [ "Destruction" ]
- trigger:
!type:DamageTrigger
damage: 50
behaviors:
- !type:PlaySoundBehavior
sound:
path: /Audio/Effects/tree_fell.ogg
params:
volume: 5
variation: 0.05
- !type:DoActsBehavior
acts: [ "Destruction" ]
- !type:SpawnEntitiesBehavior
spawn:
Log:
min: 2
max: 8
- type: Pullable

- type: entity
parent: N14FloraLogBase
id: N14FloraLog1
suffix: seat
name: log
description: Once a tree, always a log.
components:
- type: Strap
position: Stand
buckleOffset: "0,-0.05"

- type: entity
parent: N14FloraLogBase
id: N14FloraLog3
suffix: stash
components:
- type: Sprite
state: timber
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