-
Notifications
You must be signed in to change notification settings - Fork 263
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Auras and Lights Through VBL #4579
Conversation
No. PASSTHRU is a bad keyword. It's not a real word, it's bastardised bad English, which makes it harder to translate. |
Corrected some unnecessary calls and null checks. Updated Language for GB and AU.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Not familiar enough with light code to spot errors, but I see no holes in it.
src/main/java/net/rptools/maptool/client/functions/TokenLightFunctions.java
Show resolved
Hide resolved
…ion updates. Removed Ignores VBL from SightSyntax.java as not wanted.
I think I got all the required updates |
Damnit. I just had a thought. It should be IGNORES-VB |
If there are going to be layer groups, there would still be a layer in each group for vision blocking. Mind you VBL has been less than accurate since vision blocking could be included on tokens etc. But part of me just wonders if you are being sponsored by CUB in your quest to rebrand everything as VB :) |
Yes, but what if my light is to transcend layers? Then it's just a beer with no L |
Identify the Bug or Feature request
closes #4578
Description of the Change
Adds basic option in light campaign properties to allow auras/lights to phase through VBL.
Possible Drawbacks
Complicates future, more robust systems.
Documentation Notes
Adds "IGNORE-VBL" as option key in Campaign Light Properties for disabling VBL effect on lights/auras.
Release Notes
Added option for disabling VBL effects on lights/auras.
This change is