Optimize combining light in ZoneView.getVisibleArea()
.
#3343
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Identify the Bug or Feature request
Addresses #3342.
Description of the Change
Avoid as much contention as possible when combining light areas.
allLightPathMap
.Path2D
back toArea
until after all lights have been combined.allLightAreaMap
in the swing worker and return it from there. This avoids any future unintended concurrentinteractions with
allLightAreaMap
, and makes it clear that it is only used inZoneView.getVisibleArea()
.Possible Drawbacks
Assuming I've done the concurrency correctly, shouldn't be any drawbacks. If I messed up, all sorts of weird lighting glitches could result.
Documentation Notes
N/A
Release Notes
This change is