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rsx/overlays: Unified overlay input #13398
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Megamouse
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Feb 13, 2023
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just a quick glance. I'll review more later or tomorrow
Megamouse
reviewed
Feb 13, 2023
Megamouse
reviewed
Feb 13, 2023
- Migrate dialogs with input-only threads to use the unified input system
- Restructure the inputs to encourage shorter input signature.
…p exits and we're in blocking mode - Avoids a race condition caused by the "blocking" call only updating results on cleanup/close
- Tested with OSK + home menu. Requires hacks to enable this setup so it's mostly an academic achievement.
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Instead of having each async dialog spawning its own thread, let's just have the manager handle this. Interfaces are pushed onto a LIFO stack which also inserts some Z-ordering. Multiple open dialogs do not fight for input, the last active dialog retains the input target until it releases it.
The current implementation here is far from complete. As there is no input pre-emption, the currently opened dialog must finish inputs before handing over to the next one. This actually works out ok for what we need, but can be improved upon.
TODOs:
Pad intercept state should be a function of the unified handler.Nothing needs this right now.Explicit Z-pinning (e.g top-most or bottom-most pin)This requires a different stack implementation. Maybe later.