SPU: fix atomicity of inaccurate GETLLAR #12730
Merged
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The idea was that if we have pulled an atomic state of memory in the past we can declare new data as atomic as well if it matches its bytes without further checks. But this doesn't work if there was a GET or PUT command in between 2 GETLLARs with different data. This hopefully fixes some games needing "Accurate SPU GETLLAR" set to true that hadn't needed the setting before.