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Remove uses of Autohook from modlocalisation.cpp #792

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Aug 30, 2024
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43 changes: 23 additions & 20 deletions primedev/client/modlocalisation.cpp
Original file line number Diff line number Diff line change
@@ -1,55 +1,58 @@
#include "mods/modmanager.h"

AUTOHOOK_INIT()

void* g_pVguiLocalize;

// clang-format off
AUTOHOOK(CLocalize__AddFile, localize.dll + 0x6D80,
bool, __fastcall, (void* pVguiLocalize, const char* path, const char* pathId, bool bIncludeFallbackSearchPaths))
// clang-format on
static bool(__fastcall* o_pCLocalise__AddFile)(
void* pVguiLocalize, const char* path, const char* pathId, bool bIncludeFallbackSearchPaths) = nullptr;
static bool __fastcall h_CLocalise__AddFile(void* pVguiLocalize, const char* path, const char* pathId, bool bIncludeFallbackSearchPaths)
{
// save this for later
g_pVguiLocalize = pVguiLocalize;

bool ret = CLocalize__AddFile(pVguiLocalize, path, pathId, bIncludeFallbackSearchPaths);
bool ret = o_pCLocalise__AddFile(pVguiLocalize, path, pathId, bIncludeFallbackSearchPaths);
if (ret)
spdlog::info("Loaded localisation file {} successfully", path);

return true;
}

// clang-format off
AUTOHOOK(CLocalize__ReloadLocalizationFiles, localize.dll + 0xB830,
void, __fastcall, (void* pVguiLocalize))
// clang-format on
static void(__fastcall* o_pCLocalize__ReloadLocalizationFiles)(void* pVguiLocalize) = nullptr;
static void __fastcall h_CLocalize__ReloadLocalizationFiles(void* pVguiLocalize)
{
// load all mod localization manually, so we keep track of all files, not just previously loaded ones
for (Mod mod : g_pModManager->m_LoadedMods)
if (mod.m_bEnabled)
for (std::string& localisationFile : mod.LocalisationFiles)
CLocalize__AddFile(g_pVguiLocalize, localisationFile.c_str(), nullptr, false);
o_pCLocalise__AddFile(g_pVguiLocalize, localisationFile.c_str(), nullptr, false);

spdlog::info("reloading localization...");
CLocalize__ReloadLocalizationFiles(pVguiLocalize);
o_pCLocalize__ReloadLocalizationFiles(pVguiLocalize);
}

// clang-format off
AUTOHOOK(CEngineVGui__Init, engine.dll + 0x247E10,
void, __fastcall, (void* self))
// clang-format on
static void(__fastcall* o_pCEngineVGui__Init)(void* self) = nullptr;
static void __fastcall h_CEngineVGui__Init(void* self)
{
CEngineVGui__Init(self); // this loads r1_english, valve_english, dev_english
o_pCEngineVGui__Init(self); // this loads r1_english, valve_english, dev_english

// previously we did this in CLocalize::AddFile, but for some reason it won't properly overwrite localization from
// files loaded previously if done there, very weird but this works so whatever
for (Mod mod : g_pModManager->m_LoadedMods)
if (mod.m_bEnabled)
for (std::string& localisationFile : mod.LocalisationFiles)
CLocalize__AddFile(g_pVguiLocalize, localisationFile.c_str(), nullptr, false);
o_pCLocalise__AddFile(g_pVguiLocalize, localisationFile.c_str(), nullptr, false);
}

ON_DLL_LOAD_CLIENT("engine.dll", VGuiInit, (CModule module))
{
o_pCEngineVGui__Init = module.Offset(0x247E10).RCast<decltype(o_pCEngineVGui__Init)>();
HookAttach(&(PVOID&)o_pCEngineVGui__Init, (PVOID)h_CEngineVGui__Init);
}

ON_DLL_LOAD_CLIENT("localize.dll", Localize, (CModule module))
{
AUTOHOOK_DISPATCH()
o_pCLocalise__AddFile = module.Offset(0x6D80).RCast<decltype(o_pCLocalise__AddFile)>();
HookAttach(&(PVOID&)o_pCLocalise__AddFile, (PVOID)h_CLocalise__AddFile);

o_pCLocalize__ReloadLocalizationFiles = module.Offset(0xB830).RCast<decltype(o_pCLocalize__ReloadLocalizationFiles)>();
HookAttach(&(PVOID&)o_pCLocalize__ReloadLocalizationFiles, (PVOID)h_CLocalize__ReloadLocalizationFiles);
}
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