Releases: PwQt/magic-items-2
4.3.1
4.3.0
🔒 This is the last "feature" update for D&D 3.3.x, please lock the module if you don't want to upgrade. Translations and bugfixes will still be released.
🗺️ I'm still looking for help with translation, especially in Czech, French, Italian, Korean, Russian. Should you wish to translate this module, please either use the Weblate link, or create your own pull request with updated .json files. Babele translations are also welcome.
Features
The internal charges system has been implemented. By default it will be turned ON for new items, I am not providing any "migration" tool for it.
Whenever you tick a new checkbox "Use internal item charges?" it is going to replace internally the charge system from the module with the data present in "Details > Limited uses" section.
The "old" charges system will still be kept as it is, since you might want to have 2 separate charges count for one item.
The items/charges should be working correctly as they were pre-this upgrade, it's just taking "charges" information from another place. Some bugs might pop-up, if they do, please contact me on Discord or create an Issue.
The option to "auto-destroy" items on 0 charges from the "Details" tab will not be supported!
Translations
- 🇧🇷 by @Kharmans
- 🇮🇹 by @GregoryWarn
Development updates
I will be developing the update to D&D 4.x next, unfortunately last couple of months I really didn't have time to set it up and do it properly, but since most modules are being moved to it, I'll be moving it for 4.x - the current setup for "Items with Spells" is really basic, and my module allows for more customizability, so I'm continuing the development.
As always, thanks for using the module and your support!
Full Changelog: 4.2.5...4.3.0
4.2.5
ℹ️ For D&D 3.3.x, the v4 upgrade is in progress.
🗺️ I'm still looking for help with translation, especially in Czech, French, Italian, Korean, Russian. Should you wish to translate this module, please either use the Weblate link, or create your own pull request with updated .json files. Babele translations are also welcome.
Bugfixes
- [#194] Update to deprecated CONST property, which made the sheet possibly not-visible
- [#170] Not applying proficiency bonus on spell attack
- [#178] Various Babele-related fixes
Features
- [#170] Added a custom attack bonus option per spell
Translations
- update to pt-BR 🇧🇷 by @Kharmans (adjusted to 4.2.4 version)
- update to de 🇩🇪 by @davidbmaier
- update to pl 🇵🇱 ,
- update to jp 🇯🇵 by @shiro-panda
New translation strings
Two new fields have been added:
"MAGICITEMS.SheetSaveDC": "Save DC",
"MAGICITEMS.SheetAttackBonus": "Atk. Bonus",
Full Changelog: 4.2.4...4.2.5
4.2.4
ℹ️ For D&D 3.3.x, the v4 upgrade is in progress.
⚠️ THIS UPDATE NO LONGER SUPPORTS FOUNDRY V11
Bugfixes
Features
Translations
Two new fields have been added:
"MAGICITEMS.SummoningDialogTitle": "Summoning Options",
"MAGICITEMS.SummoningDialogButton": "Confirm summon"
Minor information
Next update that's going to be released is the 4.0 update, it looks "promising" to be implemented - mostly the way of handling rolls will be changed, under the hood it should stay the same.
It's the D&D 4.1 [this issue to be exact] version of the system that will determine this modules future.
Full Changelog: 4.2.3...4.2.4
4.2.3
4.2.2.1
Module.json non-required comma fix.
Full Changelog: 4.2.2...4.2.2.1
4.2.2
The module's ACTIVE (non-bugfixing/non-translation) development is currently on hold, due to incoming changes in D&D 4.1 - please consult discord announcement on further development actions.
ℹ️ A minor update
Fixes
- Remove deprecated elements from module.json
Languages update
- Japanese [#179]
Full Changelog: 4.2.1...4.2.2
4.2.1
4.2.0
What's Changed
⚠️ THIS VERSION IS ONLY COMPATIBLE WITH D&D 3.3.x
- Added compatibility with D&D 3.3+ especially with the new NPC sheet,
- This version MIGHT break compatibility with default D&D sheets for D&D versions 3.2- due to adding one more
<div>
tag
- This version MIGHT break compatibility with default D&D sheets for D&D versions 3.2- due to adding one more
- Added proper Item quantity subtraction whenever an actor posseses more than one instance of items.
- Upgraded deprecated methods from
globalThis
tofoundry.utils
Translation updates
Full Changelog: 4.1.7...4.2.0
4.1.7
What's Changed
ℹ️ This release should be working for Foundry v11 and v12
⚠️ This release should be working on D&D 3.0, 3.1, but I won't be supporting those versions anymore
Bugfixes
- Fixed Item Id is undefined whenever an item was destroyed [#132]
- Stared work on API readme
Features
- Implemented API methods for external modules to have access to short/long rest methods - execActorShortRest and execActorLongRest in API.md [#153]
- Added custom DC option for Item to be destroyed [#74]
- Added new
client
setting to allow players to display magic item spells/feats at the top or bottom of the default character sheet [#113]
API adjustments
Moved all the migration methods to a new file, for cleaner reading/upgrading - now to access them please use the following:
game.modules.get('magicitems).MIGRATION
Translations
New strings have been added for tasks [#74]
"MAGICITEMS.DestroyCheckCustomDC": "Custom DC",
and [#113]
"MAGICITEMS.SettingDisplayMainSheetItem": "Item Display Location",
"MAGICITEMS.SettingDisplayMainSheetItemHint": "Where to display Magic Item Spells/Feats on their respective sheets (only for Main Sheet)",
"MAGICITEMS.SettingDisplayMainSheetItemBottom": "Bottom",
"MAGICITEMS.SettingDisplayMainSheetItemTop": "Top",
Full Changelog: 4.1.6.1...4.1.7