-
-
Notifications
You must be signed in to change notification settings - Fork 7
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Incompatibility between Magic Items and Babele[BUG] #99
Comments
@Melkyor @TheMorningStarLucifer could you please provide me with an example on how can I setup Babele so that I break Magic Items? |
As you see, the same magic item is on both character sheets but only appears in the spell book of one of them. |
@Flop35190 Je n'ai parlais pas francais, il y a quelques ans, donc ce peut-etre un peu bizarre a lire 😅 💦 |
Malheureusement, ca ne m'aide pas... Je vais d'essayer de reproduire cet erreur dans les jours suivantes. Au moins tu as donne les parametres du module 🥳 . |
…ems-and-babelebug #99 babele packs initializing too slow fix
Found the bug - this will be fixed in next release |
Well done ! Thank you very much ! |
I just updated the module and now it works very well. |
Module Version: v4
Describe the bug
Hi,
I noticed that the Magic Items section did not appear in the Spellbook of the character sheet.
After some investigation, it is in fact an incompatibility between Babele, the translation module, and Magic Items.
I don't know if it's up to you to comment on this, but I wanted to at least point it out to you.
Sincerely
Browser:
Foundry Version:
Game System:
The text was updated successfully, but these errors were encountered: