Sanity check for null air turfs trying to update visuals #70
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On shiptest, we've had a bunch of randomly-occurring auxmos runtimes that I was unable to track down, until now. This should prevent turfs who, while their callback was queued, managed to either stop existing or at the very least lose their air variable. I'm not fully sure that this is the best solution, but it's one that I came up with that seems to work as far as I can tell.
Also clarifies some of the raised errors, as those functions will error on the object itself being null, rather than the variable on the object being null.