i'm an indie game developer that really likes godot, maybe a bit too much. i've recently graduated from a an art school where i took computer game and multimedia application development classes.
- game development - godot, unity and unreal engine
- java, c#, html, css, javascript, python, c++
- video editing - adobe premiere, davinci resolve
- graphical design - ui design and very amature pixel art
- gaming - i mostly like roguelikes like
noita
, but i'm also a big enjoyer ofvoices of the void
- modding - trying to find flaws in games i enjoy is a bad habit of mine, but thanks to modding i can turn this bad habit into a creative hobby that allows me to "fix" these "flaws" and improve on them
- music - i'm a big music enjoyer, i really like bands like
molchat doma
,king gizzard & the lizard wizard
,radiohead
and many others, i also enjoy soundtracks from video games and shows likedisco elysium
andmurder drones
- content creation - it's just a small hobby i picked up during covid, i really like sharing my experiences with other people
- magic & alchemy - i like magic. stuff like noita's spell casting or thaumcraft's vis and essentia systems (i also like eldritch related themes and cosmic horror)
uec
- [early in development]- fps survival game
- currently making a prototype
why are these on hold? well, either i don't have the inspiration for them right now, other people i work with are busy, or i simply got dragged into another project
console game
- [early in development]- inspired by
voices of the void
- the game takes place entirely in a console made in godot
- everything is done via the console, this includes the gameplay, settings, managing save files and other weird things i come up with
- inspired by
- krtk! - [very early in development]
hotline miami
inspired party game- small-ish project with couple of friends
- you play as moles btw, can't reveal much more
magic roguelike
- [in development]- small attempt at
bringing thaumcraft 4
's dungeon mechanic into a standalone game with an expanded spell system
- small attempt at
hats & cosmetics
- mod that adds hats & cosmetics into minecraft
- the mod is currently on hold due to transition from the forge api to neoforge api
explorer's gear
- this mod adds few useful items into minecraft based on the bundle item
- similarly to hats & cosmetics the mod is on hold due to api transition and also changes to the bundle item in the base game
darkest stress
- this mod adds the stress system from darkest dungeon into minecraft
- it was created for a roguelike modpack by a development team which was unfortunately never released
risk of math
- web calculator made in javascript for
risk of rain 2
items - it doesn't have all the items (i was lazy, and now after release of seekers of the storm i lost all motivation and hope for this franchise (thank you gearbox!!! >:c))
- web calculator made in javascript for
project soul
- my graduation project
- made in unity
- stopped working on it because i graduated, transitioned to godot and also realized the project had way too many fundemental design flaws that fixing it would take more effort compared to just starting from scratch
dredge-like
- after playingdredge
i really wanted to recreate it's water and shiprise of todmoldren recreation
- recreation of my first ever game in godottactical fps controller
- attempt at trying to create a template for tactical fps games in godot in case i needed it sometime in the future