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  1. CRYENGINE-Player-Component CRYENGINE-Player-Component Public

    CRYENGINE Player Component. Creates player character, input, animations, physics and footsteps sounds filtered through material surface types.

    C++ 5 1

  2. Graphics-Pipeline-New-Stage-Samples Graphics-Pipeline-New-Stage-Samples Public

    This contains the samples files for adding new features (stages) into the graphics pipeline in CRYENGINE 5.7.

    C++ 2

  3. CRYENGINE-Texture-Sharpening-Shader CRYENGINE-Texture-Sharpening-Shader Public

    Shader File for CRYENGINE that replaces default sharpening and adds texture sharpening

    1

  4. CRYENGINE-DXC-Shader-Compiler CRYENGINE-DXC-Shader-Compiler Public

    This code will allow you to compile .hlsl shaders inside CRYENGINE. By default the engine uses FXC and this will add DXC into the engine. This was part of another project that will add DXR into CRY…

    C++ 1

  5. CRYENGINE-Physics-Sound-Manager CRYENGINE-Physics-Sound-Manager Public

    This component will allow you to easily add sound effects to objects moved by physics

    C++

  6. CRYENGINE-Scaleform-Video-Playback CRYENGINE-Scaleform-Video-Playback Public

    This will add playback system and flowgraph node from GameSDK so that you can play Scaleform video without GameSDK

    C++

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