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Namespaces!

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@Proryanator Proryanator released this 16 Aug 03:48
· 154 commits to master since this release

We had no namespaces, so when trying to find a file in the hierarchy, it was difficult.

Also if I make some utility packages with the same names as other packages, it'll conflict or be hard to tell if it's mine.

Also, there were scripts being moved into more likely places, like in the player's package if it's player specific for example. Much easier to see what works together than before.