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Prison API: I noticed that an API class had an PrisonItemStack qualif…
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…ying the class?

I have no idea what happened here, or why it even was added.  All I can think of is that it was a stray paste or something.
This was removed.
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rbluer committed Jul 5, 2024
1 parent 319c4d4 commit 1fae283
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5 changes: 5 additions & 0 deletions docs/changelog_v3.3.x.md
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Expand Up @@ -17,6 +17,11 @@ These change logs represent the work that has been going on within prison.
# 3.3.0-alpha.18b 2024-07-05


* **Prison API: I noticed that an API class had an PrisonItemStack qualifying the class?**]
I have no idea what happened here, or why it even was added. All I can think of is that it was a stray paste or something.
This was removed.


* **Prison Bomb Animations: Initial setup and switch over to use the new prison bomb animations. Non-functional.**
This state of development has the animations working, but the bomb's actual explosions are not yet enabled, so this commit is non-functional. It's being committed due to the number of classes changed and for how much is working well too.
The animations were pushed back to core so that way it's not more code that is being crammed within the spigot module, which was originally intended to be a light weight layer sitting between the actual prison code, and the platform.
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* <p>If you need something special, then please ask on our discord server and we
* can probably provide it for you.
* </p>
* @param <PrisonItemStack>
*
*/
public class PrisonSpigotAPI<PrisonItemStack> {
public class PrisonSpigotAPI {

private PrisonMines prisonMineManager;
private boolean mineModuleDisabled = false;
private SellAllUtil sellAll;


private void junk() {
// private void junk() {

// SpigotPrison.getInstance().isSellAllEnabled();
//
Expand All @@ -75,7 +73,7 @@ private void junk() {
//

// PrisonSpigotAPI.sellPlayerItems(Player player );
}
// }

// private void handleAffectedBlocks(Player p, IWrappedRegion region, List<Block> blocksAffected) {
// double totalDeposit = 0.0;
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