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Release 1.4.3 #986

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merged 21 commits into from
Feb 25, 2022
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22bf0e7
Update restock-oscar-b-volume-fix.cfg
jdmj Aug 13, 2021
305416c
Merge pull request #973 from jdmj/patch-1
ChrisAdderley Aug 26, 2021
857767e
Copy en-us.cfg to ja.cfg
kzm4269 Dec 27, 2021
4c15ae6
Translated the titles and descriptions that can be found in the game …
kzm4269 Dec 27, 2021
858b344
Properly replace new MH 1.25m engine plate art assets
coldrifting Jan 11, 2022
eb3f322
Fix Communotron 88-88 starting deployed
drewcassidy Feb 7, 2022
901618b
Remove extra collider
drewcassidy Feb 8, 2022
4f8eaf6
Fix things
ChrisAdderley Feb 15, 2022
f00d5b4
Merge pull request #982 from kzm4269/master
Poodmund Feb 16, 2022
e1ef57f
Updated RS+ changelog (Added Japanese Localization)
Poodmund Feb 16, 2022
07d5a72
Merge pull request #984 from coldrifting/master
ChrisAdderley Feb 18, 2022
9154eeb
Update changelogs and whitespace consistency.
Poodmund Feb 18, 2022
569c3be
Add 1.25m engine plate asset that better matches stock for when MH is…
drewcassidy Feb 19, 2022
142d7b9
Fix 1.25m MH engine plate node positions
drewcassidy Feb 20, 2022
b4b1f83
Fix loading issues with 1.25m engine plate
drewcassidy Feb 21, 2022
7e2da70
Fix z-fighting on 1.25m orange shroud
drewcassidy Feb 21, 2022
66f3d8c
Deprecated previous 1.25m Engine Plate and added new 1.25m Engine Pla…
Poodmund Feb 21, 2022
009fceb
Renaming instances of new 1.25m Engine Plate from restock-engineplate…
Poodmund Feb 21, 2022
b0450f0
Marking KSP 1.12.3 in changelogs.
Poodmund Feb 22, 2022
72996db
Remove TGAs
ChrisAdderley Feb 25, 2022
9f980d4
Merge branch 'master' of https://github.com/PorktoberRevolution/ReSto…
ChrisAdderley Feb 25, 2022
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Original file line number Diff line number Diff line change
Expand Up @@ -112,4 +112,9 @@
@animationName = Deploy
@pivotName = Dish
}
MODULE
{
name = ModuleRestockDepthMask
maskTransform = DepthMask
}
}
Original file line number Diff line number Diff line change
Expand Up @@ -1260,7 +1260,7 @@
model = ReStock/Assets/Engine/restock-engine-swivel-2
}
@bulkheadProfiles = srf, size1
rescaleFactor = 1.0
%rescaleFactor = 1.0
%node_attach = 0.0, 0, 0.0, 0.0, 1.0, 0.0, 1
@attachRules = 1,1,1,0,0
!DRAG_CUBE {}
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