This is a core crate that contains the types which represent all the different message types in the PixelWeather Messaging Protocol (PWMP). Serialization and deserialization is also handled by this library.
A "message" is a simple enum
that can be one of two variants:
Request
- Server requested a resource from the client (node) or vice-versa.
Response
- Contains the resource requested by the other party.
Requests and responses contain deeper level variants.
graph TD;
Message-->Request
Message-->Response
Request-.->Ping
Request-.->Hello
Request-.->PostResults
Request-.->PostStats
Request-.->SendNotification
Request-.->GetSetting
Request-.->UpdateCheck
Request-.->NextUpdateChunk
Request-.->ReportFirmwareUpdate
Request-.->Bye
Response-.->Pong
Response-.->Ok
Response-.->Reject
Response-.->FirmwareUpToDate
Response-.->UpdateAvailable
Response-.->UpdatePart
Response-.->UpdateEnd
Response-.->Settings
The Pind
message is only used for testing if the connection to the server is alive. The server will respond with a Pong
message.
The Hello
message is the first message sent by the client (node) to the server. It contains the MAC address of the client. The server will respond with an Ok
message if the client is authorized to communicate with the server.
Message structure:
graph LR;
Hello-->MAC
The GetSettings
message is sent by the client (node) to the server to request the settings for the node. The server will respond with a Settings
message.
Message structure:
graph LR;
GetSettings-->SN[Setting names...]
The Settings
message is sent by the server to the client (node) as a response to a GetSettings
message. It contains the settings for the node.
Message structure:
graph LR;
Settings-->SV[Setting values...]
The setting values are in the same order as requested in the GetSettings
message.
The PostResults
message is sent by the client (node) to the server to post measurement results of the node. The server will respond with an Ok
message if the results were successfully received.
Message structure:
graph LR;
PostResults-->Temperature
PostResults-->Humidity
PostResults-->AP[Air Pressure]
The PostStats
message is sent by the client (node) to the server to post statistics of the node. The server will respond with an Ok
message if the statistics were successfully received.
Message structure:
graph LR;
PostStats-->V[Battery Voltage]
PostStats-->SSID[WiFi ESSID]
PostStats-->RSSI[WiFi RSSI]
sequenceDiagram
Node->>Server: Hello (incl. MAC address)
alt Known MAC, Successful authentication
Server->>Node: Ok
else Unknown MAC
Server--xNode: Reject
end
Node->>Server: GetSettings [...]
Server->>Node: Settings [...]
Node->>Server: PostResults [temperature, humidity, ...]
Server->>Node: Ok
Node->>Server: PostStats (node statistics)
Server->>Node: Ok
Node->>Server: UpdateCheck [current version]
opt Detected rollback from bad firmware
Node->>Server: ReportFirmwareUpdate [false]
Server->>Node: Ok
end
opt Successfull update
Node->>Server: ReportFirmwareUpdate [true]
Server->>Node: Ok
end
alt Update available
Server->>Node: UpdateAvailable
loop Download update
Node->>Server: NextUpdateChunk [chunk size]
Server->>Node: UpdatePart [...]
end
Server->>Node: UpdateEnd
else Already up to date
Server->>Node: FirmwareUpToDate
end
Node->>Server: Bye
If the node's MAC address is not in the database, it's not authorized to communicate with the server.
sequenceDiagram
Node->>Server: Hello (incl. MAC address)
Server->>Node: Reject
It's also possible to configure the server to abruptly close the socket if the device is unauthorized, instead of sending a Reject
response.
The node shall only send one PostResults
message, duplicates will be rejected and the socket will be abruptly closed. The communication between nodes and the server should be exactly as specified in the diagram above. No more messages should be exchanged.
When the client (node) is done communicating with the server, it shall always:
- Send a
Bye
request to the server. - Wait until the server closes the connection.
The client library will guarantee the last two two requirements, but not the first one.
Message variants use Box<>
-ed types for optimizing the size of messages. Boxed types do not have a capacity property, making them up to 8 bytes smaller than their non-boxed counterparts.
The PWMP protocol is designed with the following restrictions:
- Maximum number of nodes in a network cannot be more than
$2^{16}$ .- This is because node IDs are represented as 16-bit unsigned integers.
- A network of more than
65536
nodes would require major optimizations. Using smaller integer types also helps reducing firmware sizes.
- Messages do not have any kind of error-correcting codes.
- Since PWMP uses TCP, there is already some error-correction happening on a lower level.
- If a message gets corrupted during transfer, it's very likely that the deserialization would fail anyway.