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Make subtrees not favorited
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Chance Cardona committed Jan 30, 2024
1 parent 2a05eac commit 791f409
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<?xml version="1.0" encoding="UTF-8"?>
<root BTCPP_format="4" main_tree_to_execute="Force Exceeds Threshold">
<BehaviorTree ID="Force Exceeds Threshold" _description="Uses a Force Torque Sensor topic to check if input End Effector force exceeds threshold. This subtree is used to overwrite these values for each package." _favorite="true">
<BehaviorTree ID="Force Exceeds Threshold" _description="Uses a Force Torque Sensor topic to check if input End Effector force exceeds threshold. This subtree is used to overwrite these values for each package." _favorite="false">
<Control ID="Sequence">
<Action ID="ForceExceedsThreshold" wrench_topic_name="/force_torque_sensor_broadcaster/wrench" hand_frame_name="grasp_link" wrench_frame_name="tool0" minimum_consecutive_wrench_values="20" force_threshold="30.0"/>
</Control>
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<?xml version="1.0" encoding="UTF-8"?>
<root BTCPP_format="4" main_tree_to_execute="Re-Zero Force-Torque Sensors">
<!-- ////////// -->
<BehaviorTree ID="Re-Zero Force-Torque Sensors" _description="Zero the force or torque sensors to mitigate accumulated drift error" _favorite="true" _hardcoded="false">
<BehaviorTree ID="Re-Zero Force-Torque Sensors" _description="Zero the force or torque sensors to mitigate accumulated drift error" _favorite="false" _hardcoded="false">
<Control ID="Sequence" name="TopLevelSequence">
<!-- Wrap in a ForceSuccess as Sim does not have the zero_ftsensor service -->
<Decorator ID="ForceSuccess">
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<?xml version="1.0" encoding="UTF-8"?>
<root BTCPP_format="4" main_tree_to_execute="Update Admittance Controller">
<!-- ////////// -->
<BehaviorTree ID="Update Admittance Controller" _description="Updates the admittance controller configurations according to a specified yaml." _favorite="true" _hardcoded="false">
<BehaviorTree ID="Update Admittance Controller" _description="Updates the admittance controller configurations according to a specified yaml." _favorite="false" _hardcoded="false">
<Control ID="Sequence" name="TopLevelSequence">
<!-- Wrap in a ForceSuccess until we have a mock admittance_controller loaded for sim. -->
<Decorator ID="ForceSuccess">
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