Build 45
Pre-release
Pre-release
UPD: There were some last minute issues at the time of releasing this build initially. We've now fixed them and reuploaded the build. Please redownload, apologies for inconvenience.
The correct dev. build should have the size (NOT the "on disk" size) of 977 920 bytes
and have year 2024 in the copyright info of the DLL (right click on Phobos.dll
-> Properties
-> Details
-> Copyright
).
Disclaimer: development builds are inherently unstable and may contain improvements that will be changed and adjusted before the stable release (as well as bugs), with less stability guarantees.
Phobos development build 45 is up!
Changes compared to build 44:
Migration info:
- Critical hit animations created by
Crit.AnimOnAffectedTargets=true
Warheads no longer default toAnimList.PickRandom
ifCrit.AnimList.PickRandom
is not set. Units.DisableRepairCost
was changed toUnits.UseRepairCost
(note inverted expected value) as it no longer has discrete default value and affectsHospital=true
buildings, infantry do not have repair cost by default.
New features:
CreateUnit
on AnimTypes extension to any unit (vehicles, aircraft and infantry) (by Starkku)- AttachEffects updates (by Starkku)
DiscardOn=firing
for AttachEffects- Cumulative refresh options for AttachEffects
ExpireWeapon.TriggerOn=discard
- Allow restricting whether AE ArmorMultiplier is applied to damage dealt by specific Warheads
- Reimplemented
Airburst
&Splits
logic with more customization options (by Starkku) - Buildings considered as destroyable pathfinding obstacles (by Starkku)
- Customizable animation visibility settings (by Starkku)
- Combat light customizations & Light flash effect toggling (by Starkku)
- Unit repair customization for buildings (by Starkku)
- Toggle to disallow buildings from providing build area during buildup (by Starkku)
- Allow customizing which building types provide build area for a building (by Starkku)
Scorch
/Flamer
fire animation customization (by Starkku)- Warheads parasite removal customization (by Starkku)
- Allow infantry to use land sequences in water (by Starkku)
- Allow customizing charge turret delays per burst on a weapon (by Starkku)
- Allow customizing subterranean movement speed and allow parsing floating point Speed values (by Starkku)
Vanilla fixes:
- Removed the 0 damage effect from
InfDeath=9
warheads to in-air infantries (by Trsdy) - Fixed damaged aircraft not repairing on
UnitReload=true
docks unless they land on the dock first (by Starkku) - Certain global tileset indices (
ShorePieces
,WaterSet
,CliffSet
,WaterCliffs
,WaterBridge
,BridgeSet
andWoodBridgeSet
) are now correctly parsed for Lunar theater (by Starkku) - Fixed radiation timer after load game (by Trsdy)
- Follower vehicle index for preplaced vehicles in maps is now explicitly constrained to
[Units]
list in map files and is no longer thrown off by vehicles that could not be created or created vehicles having other vehicles as initial passengers (by Starkku) - Fixed objects with ally target and
AttackFriendlies=true
having their target reset every frame, particularly AI-owned buildings. (by Starkku & Trsdy) - Power on Drive/Jumpjet/Ship/Teleport locomotors when getting unpiggybacked (by tyuah8)
Fixes / interactions with Ares:
- Weapons fired by EMPulse superweapons without
EMPulse.TargetSelf=true
can now create radiation (by Starkku) - Append Ares'
SW.Shots
usage to Phobos' extended tooltips (by Trsdy) - Fixed Ares' Abductor weapon leaving permanent placement while abducting moving units (by Trsdy)
- Suppressed Ares' swizzle warning when parsing
Tags
andTaskForces
(typically begin with[Developer fatal]Pointer 00000000 declared change to both
in debug.log). (by Trsdy) - Align Ares' CellSpread mechanism (for AttachEffect/EMP/IronCurtain wh) with Phobos' (by Trsdy)
Phobos fixes:
- Fixed AE movement-based discard conditions to not consider jumpjet idle hovering as movement(by Starkku)
- Fixed Nonprovocative not suppressing warnings on shielded objects (by Starkku)
- Fixed
LaunchSW.IgnoreInhibitors
andSW.Next.IgnoreInhibitors
overriding correspondingIgnoreDesignators
settings (by Ollerus) - Fixed FactoryPlant.Allow/DisallowTypes not working with LimboDelivery (by Starkku)
- Fixed FactoryPlant.Multiplier calculating results wrong for type-restricted FactoryPlants (by Starkku)
- Allow Strafing.Shots to affect actual spy planes (by Starkku)
- Fit tooltips background effects beyond sidebar (by CrimRecya)
- Fixed Crit.AnimList interaction with AnimList.CreateAll (by Starkku)
- Fixed infantry
SecondaryFire
/SecondaryProne
sequences being displayed in water instead ofWetAttack
(by Starkku) - Minor performance improvements for turret shadow (by Trsdy)
- Fixed incorrect counter update for limbo-delivered buildings with
AutoDeath.XX.AllowLimboed
(by CrimRecya) - Prevent Phobos warhead effects from affecting units being warpedout (by Trsdy)
- Use country index for Phobos trigger events and actions like vanilla game did (by handama)
- Fixed subterranean locomotor issues from build 44 (by Starkku)
- Potential fix for rare crash with Scorch/Flamer on 1 frame animations (by Starkku)