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Increase version, fix changelog
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Metadorius committed Aug 22, 2021
1 parent a5078dd commit e29a9f7
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11 changes: 6 additions & 5 deletions docs/Whats-New.md
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Expand Up @@ -41,18 +41,21 @@ New:
- Initial Strength for TechnoTypes (by Uranusian)
- Re-enable obsolete `JumpjetControls` for TechnoTypes' default Jumpjet properties (by Uranusian)
- Weapon targeting filter (by Uranusian)
- Burst-specific FLH's for TechnoTypes (by Starkku)
- Burst-specific FLHs for TechnoTypes (by Starkku)
- Burst delays for weapons (by Starkku)
- Powerplant Enhancer (by secsome)
- PowerPlant Enhancer (by secsome)
- Unlimited Global / Local Variables (by secsome)
- Allow `NotHuman=yes` infantry to use random `Death` anim sequence (by Otamaa)
- Ability for warheads to trigger specific `NotHuman=yes` infantry `Death` anim sequence (by Otamaa)

Vanilla fixes:
- Fixed laser drawing code to allow for thicker lasers in house color draw mode (by Kerbiter, ChrisLv_CN)
- Fixed DeathWeapon not detonating properly (by Uranusian)
- Fixed lasers & other effects drawing from wrong offset with weapons that use Burst (by Starkku)
- Fixed buildings with `Naval=yes` ignoring `WaterBound=no` to be forced to place onto water (by Uranusian)

Phobos fixes:
- Fixed extended building upgrades logic not properly interact with Ares' BuildLimit check (by Uranusian)
- Fixed extended building upgrades logic not properly interacting with Ares' BuildLimit check (by Uranusian)

### 0.2.2.1

Expand Down Expand Up @@ -88,8 +91,6 @@ Phobos fixes:

New:
- Setting VehicleType `Speed` to 0 now makes game treat them as stationary (by Starkku)
- Allow `NotHuman=yes` infantry to use random `Death` anim sequence (by Otamaa)
- Ability for warheads to trigger specific `NotHuman=yes` infantry `Death` anim sequence (by Otamaa)

Vanilla fixes:
- Fixed the bug when after a failed placement the building/defence tab hotkeys won't trigger placement mode again (by Uranusian)
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2 changes: 1 addition & 1 deletion src/Phobos.version.h
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Expand Up @@ -23,7 +23,7 @@
#pragma endregion

// Build number. Incremented on each released build.
#define BUILD_NUMBER 21
#define BUILD_NUMBER 22

// Nightly defines GIT_COMMIT and GIT_BRANCH in GH Actions

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