Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Release v0.0.3 #23

Merged
merged 86 commits into from
Jan 24, 2020
Merged

Release v0.0.3 #23

merged 86 commits into from
Jan 24, 2020

Conversation

PhilippeMorier
Copy link
Owner

No description provided.

- @BabylonJS:4.1.0-beta.9
- @types/node:12.12.16
- coordinates get always rounded down
- Test suite failed to run
  - Call retries were exceeded at ChildProcessWorker.initialize()
- jest-community/vscode-jest#486 (comment)
- to run in Jest tests within WebStorm
- nrwl/nx#1439 (comment)
- to run in Jest tests within WebStorm with SCSS imports in component
PhilippeMorier and others added 26 commits January 16, 2020 11:12
* feat(ui): add `Storybook`

* feat(ui): add `Storybook` e2e test

* doc(ui): how to watch e2e

* build(dep): update storybook to `v5.3.6`

* build(dep): back to storybook `v5.3.2` due to:

- info => Using angular project 'frontend' for configuring Storybook.

* build(dep): back to storybook `v5.3.6` since it works

* test(ui-e2e): open/close `menu-bar`
* ci(storybook): build storybook

* ci(storybook): move `frontend e2e` step down

* ci(storybook): store storybook & deploy to gh-pages

* ci(storybook): extract git(hub) configs

* ci(storybook): extract deploy to gh-pages

* ci(storybook): change to `test-results` folder & use `junit` reporter

* ci(storybook): run `ui-e2e` and store test-results & artifacts

* ci(storybook): run `ui-e2e` only on `master` & `develop`
* feat(frontend): dispatch paint-voxel action

* feat(frontend): set voxel on paint

* feat(frontend): finish renaming `addVoxel` to `setVoxel`

* feat(frontend): save old/new values and undo/redo painting

* refactor(frontend): s/positions/coord

* refactor(frontend): fix prettier issue
- `ng update @angular/cli @angular/core`
* feat(ui): color-dialog

* refactor(ui): always open dialog in story

* refactor(ui): flatten config to just menus & type safety in story

* feat(ui): pass colors to color-dialog

* refactor(ui): make data & return value type-safe.

* refactor(ui): extract interface `UiColorDialogData`

* refactor(ui): extract open into `UiColorDialogService`

* test(ui): s/UiMenuBarConfig/UiMenuBarMenu

* refactor(ui): provide `selectedColorIndex`
* feat(frontend): use color-dialog

* refactor(ui): s/draggable-dialog/color-dialog

* feat(frontend): open (empty) color-dialog

* feat(frontend): provide some first colors

* feat(frontend): use effects to open color-dialog

* feat(frontend): use effects to set selected color in store

* feat(frontend): temp. consider just `color.r`

* feat(frontend): save colors and selected-index

* refactor(frontend): move `tool.model.ts` to `model` (put in lib later)

* feat(frontend): `intToRgba` & `rgbaToInt`

* refactor(frontend): s/model/value

* refactor(frontend): use `Rgba` and `rgbaToInt` to set voxel in grid

* refactor(frontend): provide selector for retrieving CSS colors

* refactor(frontend): move comment `Front`

* refactor(vdb): define all colors

* refactor(frontend): fix prettier

* test(frontend): import `OptionsPanelModule`

* refactor(frontend): prettier

* refactor(ui): `forceDepthWrite` for transparent cubes

- there are still some artifacts (seeing through cubes behind)

* refactor(ui): use `rgba` to set initial voxel at [0, 0, 0]

* test(frontend): provide stub component in `AppComponent` test

* test(frontend): provide `initialMockState`

* test(frontend): mock & expect proper `Rgba` values

* test(ui): fix type of dialog result (`UiColorDialogColor` to `number`)
@PhilippeMorier PhilippeMorier self-assigned this Jan 24, 2020
@PhilippeMorier PhilippeMorier merged commit 90ebf1d into master Jan 24, 2020
@PhilippeMorier PhilippeMorier deleted the tls-release-v0.0.3 branch January 24, 2020 07:50
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

1 participant