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Fix joy_name checks (#12)
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Joypad detection previously relied on certain strings appearing at the
beginning of the name, instead of anywhere in the name (as intended).
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Varedis authored May 31, 2024
1 parent 5041aa3 commit 88d461d
Showing 1 changed file with 3 additions and 3 deletions.
6 changes: 3 additions & 3 deletions addons/input_prompts/input_prompt_manager.gd
Original file line number Diff line number Diff line change
Expand Up @@ -166,11 +166,11 @@ func _input(event: InputEvent):

var device = event.device
var joy_name = Input.get_joy_name(device)
if joy_name.find("Xbox"):
if joy_name.find("Xbox") != -1:
joy_icons = InputPrompt.Icons.XBOX
elif joy_name.find("DualShock") or joy_name.find("PS"):
elif joy_name.find("DualShock") != -1 or joy_name.find("PS") != -1:
joy_icons = InputPrompt.Icons.SONY
elif joy_name.find("Nintendo"):
elif joy_name.find("Nintendo") != -1:
joy_icons = InputPrompt.Icons.NINTENDO
else:
joy_icons = InputPrompt.Icons.XBOX
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