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Add support for stun cull mace mastery #7668

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3 changes: 3 additions & 0 deletions src/Modules/ConfigOptions.lua
Original file line number Diff line number Diff line change
Expand Up @@ -1465,6 +1465,9 @@ Huge sets the radius to 11.
{ var = "buffFanaticism", type = "check", label = "Do you have Fanaticism?", ifFlag = "Condition:CanGainFanaticism", tooltip = "This will enable the Fanaticism buff itself. (Grants 75% more cast speed, reduced skill cost, and increased area of effect)", apply = function(val, modList, enemyModList)
modList:NewMod("Condition:Fanaticism", "FLAG", true, "Config", { type = "Condition", var = "Combat" }, { type = "Condition", var = "CanGainFanaticism" })
end },
{ var = "conditionHitsAlwaysStun", type = "check", label = "Do your hits always stun?", ifFlag = "Condition:maceMasteryStunCullSpecced", tooltip = "This enables the conditional culling strike from the mace mastery.", apply = function(val, modList, enemyModList)
modList:NewMod("CullPercent", "MAX", 10, "Config", { type = "Condition", var = "Combat" }, {type = "Condition", var = "maceMasteryStunCullSpecced"})
end },
{ var = "multiplierPvpTvalueOverride", type = "count", label = "PvP Tvalue override (ms):", ifFlag = "isPvP", tooltip = "Tvalue in milliseconds. This overrides the Tvalue of a given skill, for instance any with fixed Tvalues, or modified Tvalues", apply = function(val, modList, enemyModList)
modList:NewMod("MultiplierPvpTvalueOverride", "BASE", val, "Config", { type = "Condition", var = "Combat" })
end },
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1 change: 1 addition & 0 deletions src/Modules/ModParser.lua
Original file line number Diff line number Diff line change
Expand Up @@ -4213,6 +4213,7 @@ local specialModList = {
["culling strike against frozen enemies"] = { mod("CullPercent", "MAX", 10, { type = "ActorCondition", actor = "enemy", var = "Frozen" }) },
["culling strike against marked enemy"] = { mod("CullPercent", "MAX", 10, { type = "ActorCondition", actor = "enemy", var = "Marked" }) },
["nearby allies have culling strike"] = { mod("ExtraAura", "LIST", {onlyAllies = true, mod = mod("CullPercent", "MAX", 10) }) },
["hits that stun enemies have culling strike"] = { flag("Condition:maceMasteryStunCullSpecced") },
-- Intimidate
["permanently intimidate enemies on block"] = { mod("EnemyModifier", "LIST", { mod = flag("Condition:Intimidated") }, { type = "Condition", var = "BlockedRecently" }) },
["with a murderous eye jewel socketed, intimidate enemies for (%d) seconds on hit with attacks"] = { mod("EnemyModifier", "LIST", { mod = flag("Condition:Intimidated") }, { type = "Condition", var = "HaveMurderousEyeJewelIn{SlotName}" }) },
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