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Engine developed in a Master videogames programming degree at UPC

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Astaroz Engine

Still in development

Author: Pau Casas Garcia

E-mail: pacasasgar@gmail.com

Repository: https://github.com/Pacasasgar/Astaroz-Engine

License: MIT (check LICENSE file)


Introduction

This is my own engine developed in advanced AAA videogame programming at UPC.

The engine loads one model by default and then you can drag & drop another model to replace it.

File extensions

Engine accepts grag & drop of '.FBX' '.fbx' model files and '.png' '.jpg' '.png' textures.

Controls

·While Right-clicking: WASDQE Unity-like movement and free look around

·Mouse Wheel to zoom in and out

·Alt+Left click for orbiting the model loaded

·'F' focus the camera on model loaded

·Hold shift to duplicate WASDQE movement