Enable slower-than-realtime drift setups to achieve full accuracy in SITL #7716
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@dagar @priseborough @bresch @Stifael @MaEtUgR @Tumbili I wanted to do this forever but only now got around to it: We had already a lockstep interface that would pause the simulation if the simulator paused, however, we did not have the ability to deal with constant drift (simulator running constantly at a slower rate). This fixes the simulation engine to properly deal with this and makes the whole simulation environment a lot easier to use.