Can this be compiled for Android and work? #1022
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Hi all, I have a Samsung tablet with an S Pen. Which is just a wacom rebranded. I'm wondering, had anyone successfully compiled and run Pixelorama on Android? Thank you |
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Hello! |
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Just wanted to add here the steps outlined by @OverloadedOrama still work well, from a 3rd Party Perspective. Suprisingly even resizing the canvas by pulling and pusshing 2 fingers appart/together seems to work. I would perhaps be looking at pen functionality in Godot idk if that is even in a Godot API. |
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You need to download the latest version of Godot stable (4.2.2 at the time of writing this), and then you can follow the instruction on their documentation: https://docs.godotengine.org/en/stable/tutorials/export/exporting_for_android.html