Skip to content

Commit

Permalink
TileMode opacity fix (#414)
Browse files Browse the repository at this point in the history
Now opacity is multiplicative.

Co-authored-by: kleonc <kleonc@users.noreply.github.com>
  • Loading branch information
2 people authored and OverloadedOrama committed Jan 3, 2021
1 parent 5c161c1 commit e70a283
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions src/UI/Canvas/TileMode.gd
Original file line number Diff line number Diff line change
Expand Up @@ -8,7 +8,7 @@ func _draw() -> void:
var current_cels : Array = Global.current_project.frames[Global.current_project.current_frame].cels
var size : Vector2 = Global.current_project.size
var positions : Array = get_tile_positions(size)
var tilemode_opacity = 1.0 - Global.tilemode_opacity
var tilemode_opacity := Global.tilemode_opacity

var _position := position
var _scale := scale
Expand All @@ -18,7 +18,7 @@ func _draw() -> void:
draw_set_transform(_position, rotation, _scale)

for i in range(Global.current_project.layers.size()):
var modulate_color := Color(1, 1, 1, current_cels[i].opacity - tilemode_opacity)
var modulate_color := Color(1, 1, 1, current_cels[i].opacity * tilemode_opacity)
if Global.current_project.layers[i].visible: # if it's visible
if Global.current_project.tile_mode:
for pos in positions:
Expand Down

0 comments on commit e70a283

Please sign in to comment.