Skip to content

Commit

Permalink
Merge pull request #104 from OpenSourceLightshows/Unreal-Dan-patch-1
Browse files Browse the repository at this point in the history
Update README.md
  • Loading branch information
Unreal-Dan authored Dec 9, 2024
2 parents 1599459 + 5ff3a1a commit 3b50efc
Showing 1 changed file with 2 additions and 3 deletions.
5 changes: 2 additions & 3 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -5,10 +5,9 @@
![Build](https://github.com/OpenSourceLightshows/HeliosEngine/actions/workflows/build.yml/badge.svg?branch=master)
[![Latest Release](https://img.shields.io/github/v/tag/OpenSourceLightshows/HeliosEngine?label=Latest%20Release)](https://github.com/OpenSourceLightshows/HeliosEngine/releases/latest)

Welcome to the Helios Engine project! This repository contains the firmware for the Helios microlight, designed specifically for the ATTiny85 chip. The firmware is capable of controlling a single LED to produce a variety of patterns and effects.

The Helios Engine is based on the [VortexEngine](https://github.com/StoneOrbits/VortexEngine), to accommodate for the ATTiny85's limited resources, in other words, Helios is a ***twist*** on Vortex Engine.
Welcome to the Helios Engine project! This repository contains the 'engine' and the 'firmware' for the Helios microlight. Helios Engine is the core infrastructure designed to control a single LED and produce a variety of patterns and effects, and the Helios microlight is the first example of Helios at work.

With it's core derived from [Vortex Engine](https://github.com/StoneOrbits/VortexEngine) but modified to accommodate for the ATTiny85's limited resources, Helios Engine puts a ***twist*** on Vortex Engine to create an envionment tailored for microlight development specifically on the Attiny85.

## Features

Expand Down

0 comments on commit 3b50efc

Please sign in to comment.