Of the features, I can note the super high performance of splines and sprites(work is still being done on it).
Screenshots:
Nearest TODO:
- Optimization:
- get rid of double, triple or quadruple addressing (priority: low; complexity: easy);
- ...;
- UI:
- implementation of object tags(priority: high; complexity: middling);
- ...;
- Sprites:
- implementation of rotation and scaling of CSR-images(Compressed Sparse Row), possibly with bilinear filtering (priority: medium; complexity: very hard);
- ...;
- Splines:
- static contour anti-aliasing for sparse sprites in CSR format (priority: low; complexity: hard);
- implementation of drawing for CSR-lines of any width greater than 3 (priority: low; complexity: very hard);
- Bezier splines (priority: high; complexity: middling).