Releases: Ogmo-Editor-3/OgmoEditor3-CE
Releases · Ogmo-Editor-3/OgmoEditor3-CE
OGMO Editor 3.4.0 - The Ohmnivorening
Updates
- General - Add support for saving levels as PNGs
- General - Enable cut/copy/paste from text fields
- General - Adds
Filepath
property type - General - Adds
About
andControls
Popups toHelp
menu - General - Add
Toggle Full Screen
button toView
menu - General - Improve formatting of warnings in Popups
- General - Fix Radian/Degree dropdown in Project Settings now works correctly
- General - Fix Default Level values not getting saved
- General - Fix oddities with editing Project when there are no Levels in the Project
- General - Fix occasional issues with closing the App
- Entity Layer - Node Tool Improvements
- Entity Layer - Add property display support
- Entity Layer - Adds right-click menu options for deleting Entity Preview Images
- Entity Layer - Entity ID now viewable in inspector
- Entity Layer - Fix height value getting overwritten by width value
- Entity Layer - Fix error caused by undo/redo shenanigans
- Tile Layer - Add support for flipped/rotated Tiles
- Tile Layer - Add support for Tileset margins
- Tile Layer - Fix Tile Palette occasionally starting blank
- Decal Layer - Allow Origin to be set
- Decal Layer - Fix hover outlines
- Decal Layer - Fix serialization
- Decal Layer - Fix Decal origin changing after undo/redo
- Entity/Decal Layers - Fix inspector overflow scrollbar
- And many more!
OGMO Editor 3.3.0
Updates
- Added Scripting capabilities
- Added "Play Command" option to Project Editor to run terminal commands from the Editor
- Added Save & Update button to Project Editor - opens up all Levels and resaves them with new Project values
- Fixes Decals saved with a scale of <1 loading with a scale of 0
- Fixes Project Editor showing old data after saving and reopening the Project Editor
- Fixes mouse movement causing the Entity inspector to lose focus when using select tool
OGMO Editor 3.2.2
Updates
- camera zoom is now clamped to sane amounts
- decal and entity layer editor fixes
OGMO Editor 3.2.1
Updates
- Fixed flipped 2d grid exports
OGMO Editor 3.2.0
Updates
- Added compact + pretty export options for json
- Added default layer grid size setting
- Added Entity importing/exporting
- Custom "values" are now exported to the correct type instead of strings
- Entity Inspector now displays position, size, rotation, and flipped status, if applicable, to all selected entities
- Decal Inspector now displays position, scale, rotation, and custom layer properties, if applicable, to all selected decals
- Irrelevant Tool icons in the editor are now Greyed out
- Editor now reopens last level, layer, and camera position when returning from project editing
- Entity Textures are now stored as relative paths
- All paths are now exported with the same normalized output (path/to/file)
- Editor side panels resize constraints removed
- "Enter" no longer closes Text Boxes
- Fixes App processes remaining open after closing the editor
- Fixes Entity and Decal layer rendering and hotkey issues
- Fixes rendering issues when scaling the windows
OGMO Editor 3.1.1
Updates
- Added entity texture to entity palette
- Move broken levels to trash instead of deleting them permanently
- Fix image previews leaking out of the popup
- Fix a typo in the popup box-shadow
- Don't show the "delete" option for image popups
- Added
.ogmo
file association metadata
OGMO Editor 3.1.0
Updates
- Improved non-json file handling in the level manager panel
- Added the ability to use an image for Entities