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Releases: OfficialPixelBrush/Betrock

v0.3.7

24 Jan 17:23
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Fixed certain lighting related inaccuracies

v0.3.6

01 Jan 20:28
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What's Changed

  • Simplified access to block data by using Struct instead of Object by @OfficialPixelBrush in #2
  • Actual binary builds now, in AppImage and tar.gz format!

v0.3.0

25 Oct 09:59
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Contains all commits since v0.1.0

  • Adds a multitude of blocks
  • Includes support for Dynamic World Loading
  • Chunking
  • Ambient Occlusion & Smooth Lighting
    2024-10-23_16 04 38

0.1.0

30 Aug 16:05
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Everything achieved since August 10, 2024.

  • Rendering of Triangles
  • Rendering of Blocks
  • Loading of .mcr files
  • Decoding of NBT Data
  • Displaying of loaded Block Data
  • Rendering of Lighting Data
  • Support for most blocks and a good number of non-cube block models.

Known issues:

  • Currently, only a single Region is loaded. Additionally, only regions with a positive integer value can be loaded.
  • Several Blocks don't have a unique block model
  • Block lighting breaks along chunk borders
  • Tallgrass isn't scaled properly and lacks its random offset
  • Certain Blockmodels don't display correctly under some conditons

Various features are still missing, such as fog and dynamic loading and unloading of chunks. Those will hopefully be addressed in future versions!

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