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Parallel projection is incorrect #66

@JamesAPetts

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@JamesAPetts

It still seems to have some perspective to it, so there must be an error lower down in vtkjs.

We can use a 1% FOV with a perspective camera to "approximate" parallel projection, to give us a target of what to expect (note by default tacking this on means you have to zoom way out):

Perspective Projection FOV 1%:

Screenshot 2019-10-24 at 11 02 13

"Parallel Projection":
Screenshot 2019-10-24 at 11 02 50

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