RTSS generated shaders with Direct3D11 do not tolerate missing NORMAL/COLOR in vertex declarations #2070
Labels
wontfix
the fix would make the software much more complex and much less maintainable
See also https://forums.ogre3d.org/viewtopic.php?p=547896
System Information
Detailled description
Direct3D11 throws an exception while OpenGL3Plus does not. For example:
It would make render systems more interchangable if Direct3D11 would instead use some arbitrary normal/color value instead of throwing an exception. I successfully tested a change in which a missing semantic was handled as:
Ogre.log
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