You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Commit b18f7a3 introduced a pixel shader build error:
09:30:29: OGRE EXCEPTION(-2147467259:RenderingAPIException): Cannot compile D3D11 high-level shader 100000002PixelShader_ps Errors:
S:\App\Playground\build\bin\Debug\Playground\local\Debug\HLMS\HLSL\100000002PixelShader_ps.hlsl(909,4-10): error X3004: undeclared identifier 'fShadow'
in D3D11HLSLProgram::compileMicrocode at D:\Development\SDK\OGRE\OGRE\RenderSystems\Direct3D11\src\OgreD3D11HLSLProgram.cpp (line 539)
09:30:29: High-level program 100000002PixelShader_ps encountered an error during loading and is thus not supported.
Step to reproduce:
Disable Tutorial_TerrainShadowNode from Tutorial_TerrainRenderingNode in Sample_Tutorial_Terrain
The text was updated successfully, but these errors were encountered:
You're out of luck, it's cross-render system.
I guess it's related to the fact that Terra system forces HlmsBaseProp::LightsDirectional just taking in account the case when directional light shadow casting is turned off by user (and not also the case when shadow node is not present).
Commit b18f7a3 introduced a pixel shader build error:
Step to reproduce:
Tutorial_TerrainShadowNode
fromTutorial_TerrainRenderingNode
inSample_Tutorial_Terrain
The text was updated successfully, but these errors were encountered: