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Tromboner prefab in the Unity Project will not be replaced with the actual player if it's disabled on start #13

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legoandmars opened this issue Oct 14, 2022 · 0 comments

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@legoandmars
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legoandmars commented Oct 14, 2022

If you have a Tromboner prefab from the Unity Project disabled, the replacement code will not recognize it

Should be easily fixable by changing the method parameters here:

foreach(var trombonePlaceholder in gameObject.GetComponentsInChildren<TrombonerPlaceholder>())

legoandmars pushed a commit to legoandmars/TrombLoader that referenced this issue Nov 14, 2023
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