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Using Multi Part Images
Joshua Miller edited this page Jan 26, 2021
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2 revisions
PixelGraph materials allow you to use a single material to generate multiple published textures. This can be most useful for double-tall blocks like doors and tall-plants; specifically when generating normal/occlusion maps which require the full image. It is also a great way to automatically split CTM textures!
![New Project Button](https://github.com/null511/PixelGraph/raw/master/media/wiki/multi-part-materials.png)
Modifying material parts is not currently supported by the UI - see the following section for manual usage.
Multi-part images can be manually defined by adding a parts
list to the material properties file. The following example for iron_door.pbr.yml
uses a set of 16x32 textures that are split into two 16x16 textures - iron_door_top and iron_door_bottom.
parts:
- name: iron_door_top
top: 0
left: 0
width: 16
height: 16
- name: iron_door_bottom
top: 16
left: 0
width: 16
height: 16