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Bring back updates from vkQuake-vso fork to this master #693

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merged 106 commits into from
Jun 14, 2024

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Everything should be identitcal to the fork except the original name 'vkQuake' and Readme.md reference kept as-is.

vsonnier and others added 30 commits May 30, 2023 20:15
Fixes skewed sprites with mangled player camera (see original issue
reported at andrei-drexler/ironwail#218)
Allows for chasecam to function in large open maps, useful for the
func_vehicle mod where people naturally want to create open maps.
Patch suggested by Marko Permanto, based on a commit in Ironwail by
Andrei Drexler.
https://sourceforge.net/p/quakespasm/patches/34/
andrei-drexler/ironwail@6e55a30
e.g. `wad` field longer than 1023 characters
…turn 0

Workaround for a very rare bug in the original
QuakeC code that caused enemies to be frozen
and immune to damage after spawning.

Controlled by new cvar sv_gameplayfix_random
(on by default)
andrei-drexler and others added 28 commits June 14, 2024 17:38
(for convenience only, excluded from MSVC build)
(for convenience only, excluded from MSVC build)
This removes the need to start the game from a terminal
in order to see fatal error messages and is consistent
with the Windows version.
(also remove CVAR sv_gameplayfix_random no longer present in QSS rebase)
…when switching Mods / maps, boost MAX_SFX to be same as MAX_SOUNDS = 2048
…ay was it for ?)

Seen while loading Mjolnir MJ4M6 by map command just after switching mods
inline 'convert edges back to a normal polygon' code into poly creation.

Fixes stack buffer overrun when loading lim_daviddg.bsp from the Liminal
Spaces Jam. (Thanks to Alexey Lysiuk for issue report.)
…0.96.2

just like we were about to make a proper release...
@vsonnier vsonnier merged commit a64ce8c into master Jun 14, 2024
22 checks passed
@vsonnier vsonnier deleted the master_with_updates_vso branch October 25, 2024 16:59
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7 participants