Releases: Not-Enough-Photons/Paranoia
Releases · Not-Enough-Photons/Paranoia
v0.1.0-beta
This is fairly untested, hence why it's an open beta! Expect broken stuff!
- I've got absolutely NO IDEA if a lot of stuff I did properly worked!
- I know the extensions and navmesh stuff worked, but it may have broken other things in the process.
- This is beta and I want others to find bugs for me because I don't have time to always test it!
- Also, NO idea if it works on Quest still! Find out!
Changelog
- Completely redid how entities find their way to the player: they now use the navmesh!
- Total project reorganization
- Removed base paranoia map
- Added a few more melonprefs
- Added an extension system that allows people to create their own entities and have them be put into base Paranoia
Dependencies
Beta v0.0.2
IF YOU PLAN ON USING THE UNITY INTEGRATION, READ THE TEXT FILE CALLED README!
This is a test build! Things may break!
Please let us know on discord (soulwithmae or adamdev) if there are any bugs, and provide a log.
Changelog
- Fixed missing texture on one of the entities
- Ability to change what manager barcode is spawned in Museum Basement, Baseline, Blankbox, letting you make your own
- Bonemenu option to disable basegame map support to avoid restarting the game to change it
- Possibly fixed Quest crashing
Dependencies
Beta v0.0.1
IF YOU PLAN ON USING THE UNITY INTEGRATION, READ THE TEXT FILE CALLED README!
Initial Test
First public test of BONELAB Paranoia!
This is a test build! There will probably be a few bugs.
Please let us know on discord (soulwithmae or adamdev) if there are any bugs, and provide a log.